AI Driving is Hard
I can't in good conscience call this a design log.
Getting a computer to drive a hovercar is kind of a pain in the butt. That and schedule difficulties are the reason why I haven't updated in a while. I don't want to make a proper update until I've got something complete and proper to show, and even basic AI is something that needs to be chipped away at a bit at a time.
I've also realized my original NavMap design won't work, so I have to scrap a couple hours of work there. On the plus side, I have a really good feeling about how this will turn out: the new system will be much more holistic and expandable.
And I've been focusing my dev effort temporarily to my side-project, which 100% will be out before Christmas.
I don't know if anyone is actually following these, but I just want you to know that the project isn't dead.
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